We want the player to constantly keep running without really having a break. They should place blocks into the world to build a path for themselves. We also want them to plan out situations ahead of time before they even reaches them. The player should not feel defeated if they die, instead the they should keep trying until they do it correctly.
We achieve that behaviour by making the world collapse behind the player combing this with a side-scrolling camera. In order to place blocks, we create parts of the level, which are called “sections” where there are no blocks and design blocks which fit into each other, encouraging the player to place blocks and combine them to create a path for themselves. We slow down time and zoom out the camera after finishing and while placing blocks into a section to get a glimpse of the next sections.